

I do think it's an interesting move on the part of the game designers. The story in the game is an original entry featuring characters and settings already featured in earlier Feist novels, but Feist would later write a novel out of the game's story. The game is based on the world created by fantasy novelist Raymond E. It's easy to lose patience with the game. And there is so much movement from one place to another, even back and forth between places that are far away. Betrayal at Krondor unfortunately expects you to explore every single square inch, nook, and cranny to find the necessary items to advance the plot. I don't mind games that let you explore, but there should still be cues that will help you know where to go or what to do next. Each one involves one goal, but the actual path you take to get there is long and one you figure out on your own. For me, reading text in games is fine as long as it's not excessive, which I thought was the case with Betrayal at Krondor.Īnd each chapter in the game takes quite a long time to complete.
Betrayal at krondor armor windows#
Instead, there is windows of text telling what is going on, as if you're reading a book. I also expected more animation with cutscenes and things happening during the game. I'm surprised that for a game released in 1993, the graphics looked more primitive, as if the game was made in 1990. So as you move across the land, part of a world called Midkemia, you are seeing the landscape of grass, trees, hills, and water through the party's eyes. The characters include the warrior Locklear, the boy magician Owyn, the moredhel (dark elf) Gorath, the thief-turned-squire James, the magician Patrus, and the magician Pug. The game assigns the specific characters depending on where in the story you're at, which is nine chapters in all. Unlike other RPGs, you don't pick which character you play as. You control not one character, but a party of two or three. The game interface involves a first-person perspective.
Even on a default medium-level difficulty setting, the game was very hard.

For me, Betrayal at Krondor was a struggle that was stripped of enjoyment because of the difficulty level.
Betrayal at krondor armor series#
The fun of any RPG is the sense of accomplishment when triumphing over a series of challenges. The game has the elements of a standard RPG: exploring a landscape, meeting characters, visiting towns and cities, buying and selling goods, managing health and resources for survival, engaging in combat with increasingly tougher enemies, finding better weapons and armor, learning magical spells, improving in one's skills and attributes, and dealing with situations that advance the plot. It's not the worst game I've ever played, but there are enough things that make the game very enjoyable for experienced RPG players but a daunting challenge for more novice gamers of the genre, like yours truly. I did not enjoy the game as much as I would have liked. I say this because I'm part of the minority. I can understand the praise that RPG fans may have for this game and I won't argue with that. Overall design is admirable, but the challenge and gameplay may be tedious for the novice gamer.īetrayal at Krondor, developed by Dynamix, is hailed as a notable computer fantasy role-playing game.
